The article ‘Theories and Practices of Multimodal Education:
The Instructional Dynamics of Picture Books and Primary Classrooms” was
fascinating! I learned about the nuances
that are thoughtfully placed in picture books to convey meaning and generate
emotion. I’m not sure I ever paid so
much attention to the contents of a picture book beyond just the text and the
illustrations. However, after reading
this article and the case studies of the elementary school teachers utilizing
multimodalities in their classrooms, I now am more aware of subtle but
impactful changes like text font, color and size. Like the example in the article, teachers can
engage students by discovering such modes during a whole class reading of a
book. Students can then apply their new
knowledge in their own expressive and illustrative writing to make their text
come alive. By being more aware of the
cues provided in a picture book and understanding the cultural context which
gives meaning to such modes, student comprehension can increase. It is important for teachers to ensure
students understand these multiple modes given the diversity of experience each
student bring into the classroom. For
example, increasingly larger text in a picture book may indicate the character
is shouting to some students but to others, this could indicate something
different depending on how their culture or experiences shape their
understanding.
The article “Using
the ADDIE Model to Design Second Life Activities for Online Learners”
reignites my interest in Second Life. In my previous corporate career, I had
heard about large organizations like IBM utilize Second Life for various
purposes. I considered incorporating
this platform to foster a culture of inclusion and respect for diversity
particularly among new employees. At
that time, I was not impressed with the quality of interaction and the time it
took to engage with other avatars. After
patiently with Second Life, I felt that videoconferencing and/or a conference
call provided more value despite their own limitations. Four years later however, internet speeds and
bandwidths have risen considerably and I would guess users of a data-intensive
application like Second Life would benefit. Given the relatively unstructured
nature of Second Life, applying a methodical instructional design principle
like ADDIE is necessary to tailor the platform for educational uses. With the right design, implementation and
evaluation, I can see how an effective learning environment can be designed using
the collaborative and exploratory benefits of Second Life.
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