An outstanding game that is not only challenging but very
educational and entertaining is SimCity.
I first played the game on a Super Nintendo game system in the early
1990s and spent countless hours making numerous decisions to build and grow a dynamic
and thriving city. Unlike many other
games, this one has longer term objectives that require strategic thinking,
critical decision making and creativity.
This game also requires skills in math, reading, logical reasoning and planning
along with an understanding of how local government works. With technological advances since the late 20th
century, SimCity has transformed with the technology. My children started playing a computer-based
version since age eight. The premise of the
game remains the same but the graphics have improved dramatically.
There are numerous gaming elements in SimCity that
provide a rich educational experience.
While a child may not realize the valuable knowledge they are
accumulating while playing SimCity, a review of these elements can show parents
and educators that there is indeed substantial value in this game.
Text: Unlike games
geared towards a younger audience or those based on popular sports, SimCity
requires a relatively large amount of reading to get started, progress and
eventually succeed. Reading skills are
needed to read the instruction manual even if it’s just required the very first
time a player starts SimCity. The manual
that came with my SuperNintendo version was by far the most comprehensive of
any other game. Its 85 page manual
easily dwarfed the ten page versions that came with most other games. In the manual are critical information and
tips that encourages reading comprehension and identification of new vocabulary. While playing SimCity, onscreen text provides
valuable information as well that gives players critical status updates,
transactions, advice and procedures.
Visual graphics:
As a player’s city grows, the ever-changing visual graphics elements are
key to realizing the successes and challenges of the city. For example, residential structures will
start out small and undeveloped and over time may develop into large houses or
even tall apartment buildings.
Conversely, previously thriving commercial buildings may fail leaving
abandoned and decaying properties. Or, a
thriving city may result in heavy traffic conditions on particular roads
resulting in undesired air pollution. The
visual graphics of SimCity will depict each of these scenarios which give the
player important information so that he or she can synthesize and utilize
problem-solving skills to take appropriate actions.
Audio: While
SimCity does not rely heavily on the audio element, it does play a role in
learning content. For example, sounds of
fire trucks or emergency alarms indicate the need to make quick, critical
decisions to limit damage and preserve developed properties. The occasional cheers of the city’s
population positively reinforce a player’s decisions that are deemed favorable
by citizens. Of course, a collective
moan may indicate unpopular actions by the player which may encourage further
thought and consideration.
Game goals: While
the goal is simply to build a successful city, the element that keeps SimCity
players in front of their screens is the dynamic nature of what success of
their cities looks like. Since there is no
specific end goal for this game, the player could continue playing to capture
an elusive level of success. It really is
up to the individual player to set a goal for success otherwise he or she can
continue to build and manage a city indefinitely. With ever-changing and aging conditions,
managing a city requires constant attention as time continues to progress.
Game rules: The rules
of SimCity can be relatively complex but are logical. They are based on how a city planner would go
about developing a town from the ground up and how a government leader would
make decisions on how to maintain a healthy and growing economy.
The decisions a player makes to plan, construct,
destroy, and manage a city’s operations and finance all have cascading consequences.
For example, a thriving city that started with minimal infrastructure may
require additional power supply, water pipes, roads and access to emergency services.
Decisions to add more revenue by
increasing taxes may result in citizens leaving the city which may result in
failing residential and commercial properties.
Players need to work creatively within the rules to achieve
progress and success. While the rules don’t change during a game, the player
will need to scrutinize offers from neighboring towns to make the best
decisions. For example, a player could
receive an offer to accept garbage from a neighboring town in exchange for
revenue to bolster the city’s economy. Such
decisions engage strategic thinking, decision making, and financial planning
skills.
Scenario design: SimCity
has a scenario design embedded in curriculum-related content in which students
can learn real world applications through simulating the decisions a city
planner and a government leader make to build and manage a real city. Players learn about planning, constructing,
managing growth and decline, making smart financial decisions, reducing
pollution and evaluating possibilities for long term success. This experience complements numerous learning
objectives in various subjects including reading, math, and social
studies. Most importantly, the gaming
experience encourages students to develop strategic thinking and critical decision
making skills based on limited data, dynamic conditions and continuous feedback.


Very detailed analysis! Thank you for sharing the family's gaming experience! *_^ SimCity is indeed a great game that will train the gamers' strategic thinking, critical decision making and creativity. Do your children play Mindcraft? :)
ReplyDeleteMy children, ages 12 and 7, started building through Minecraft this summer and they love it. They have built theme parks, water parks and farms. My son continues to build and refine an amazing airport and large baseball stadium. The program is amazing in its ability to engage creativity, planning, and design skills. I have not used the program for even a second but watch over their shoulders as they swipe and build (or destroy). My kids were even playing a game of virtual hide and seek using Minecraft and two different computers. It was hilarious and they had a blast as one maneuvered a character to find the other in the same "space".
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